Virtual Reality
Virtual Reality is becoming -at many socioeconomic levels- more and more the son-in-law every mother would like to have. So far, and since the release of Oculus VR's Oculus Rift headset in the summer of 2012 on the crowdfounding platform Kickstarter, it has had many girlfriends.
A promising future
A few days ago, a rumor surfaced - and it seems much more than just that - that Microsoft has been developing its own virtual reality headset in secret for some time, and whose official launch for Xbox One could take place next year. It is also said that it is already in the hands of various developers, including gaming giant Rockstar Games, whose executives could have a prototype of this headset in their hands. Everything seems to be up in the air for some, but very settled for others.
It is easy to make the analogy of virtual reality with the space race of the last century. Everyone wants to get there first. So far, these are the candidates; despite being destined for different formats, they all feed off the same essence: Virtual Reality.
Maybe it's not a matter of being first, but of being the best. Or maybe there is room for everyone and Virtual Reality is not an entity seeking anything, but a tool. It is not really the end, but a means to reach the unreachable.
Maybe there really are beds for so many people.