Glitch Happens is a cooperative video game developed entirely by DeuSens for Meta Horizon Worlds. A chaotic, lighthearted game where bugs are not the problem — they are the solution.
A different brief: building an original video game
Glitch Happens is not a brand activation or an event experience. It is an original video game, developed entirely by DeuSens for Meta Horizon Worlds, that demonstrates the studio's ability to take on digital entertainment projects from start to finish: from concept and mechanics design through programming, 3D art, audio and platform launch.
The project began as an internal initiative to explore the creative and technical possibilities of Meta Horizon Worlds — a platform with its own scripting, performance and networking constraints that demand deep knowledge of the environment. The result: a published, playable game with a fully defined visual and narrative identity.
Full-service development: one team, the entire process
The DeuSens team took ownership of every discipline without outsourcing: cooperative mechanics programming, 3D modelling and texturing of all environments, diegetic UI design, audio composition tailored to the platform, and production management. This multidisciplinary capability is the same one DeuSens brings to client projects: a single point of contact controlling the entire creative and technical process.
Development was completed in four months, moving through phases of technical research on the platform, Hub and Level 1 construction, two additional levels, and two rounds of QA with real players before launch.
Technical challenges solved on native platform
Meta Horizon Worlds imposes strict limits on polygon count, active instances, physics and scripting capacity. Designing a functional cooperative game within those constraints — with player interaction mechanics, physical objects, hidden areas and progression logic — required constant iteration of the world architecture and game systems.
Level design was built so that each glitch served both as a platform constraint and a game mechanic: walls with no real collision became shortcuts, animations with sync errors became flight tools. The technical chaos was designed, not endured.
Mechanics built for cooperative chaos
Every mechanic in Glitch Happens was designed with a dual purpose: to be intuitive for players aged 13 and up, and to require real coordination between both players. Some of the most representative:
- PUSH: certain objects and NPCs in the environment can only be moved if both players push simultaneously. It forces constant communication and makes solo completion impossible.
- CLIP DROP: some floors and walls are fake. Falling through them — deliberately — opens shortcuts and hidden areas. What looks like a platform bug is actually the solution to the puzzle.
- GRAVE and THROW: players can pick up objects from the environment, carry them and throw them. Combining this mechanic with PUSH and environmental glitches allows solving situations with no obvious answer.
- Code fragments: 45 pieces spread across all levels at varying difficulty. Some are in plain sight; others require triggering multiple mechanics in sequence. 100% completion demands exploration and advanced coordination.
The average session per level is around 10 minutes, but replayability comes from secrets and uncollected fragments. A design built to hook players without frustrating them.
Your brand on Meta Horizon Worlds or another gaming platform?
The expertise built through Glitch Happens — combined with DeuSens’ projects on Roblox, Fortnite and other platforms — makes the studio a specialist partner for brands looking to develop original gaming experiences or activations in virtual environments. If you have a brief or an idea, DeuSens can take it from concept to launch.
Ready to take the leap to hyperexperience?
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