On 5 November we were at Digital Jove 2026, the forum that brings together people in València who work to make technology reach everyone. Our CEO and co-founder, Álvaro Monzón, took part in the panel “Innovation, XR and Accessible Technologies”, and in the XR Gallery we set up an area with five of our experiences for attendees to try. This is our recap.
What is Digital Jove
Digital Jove is the Forum on Accessible Creative Technologies, Immersive Realities and the Digital Divide. This year it held its fifth edition on 5 and 6 November at the Faculty of Fine Arts of the Universitat Politècnica de València.
The programme combines talks and panels, screenings, workshops for teachers and a virtual and augmented reality showroom. One idea ties it all together: giving visibility to the different digital divides from an inclusive and accessible perspective, and creating spaces where people learn by trying and talking.

For a studio like ours, which designs immersive experiences for museums, brands, training and inclusion, it was a conversation we wanted to be part of.
Our panel at Digital Jove 2026: Innovation, XR and Accessible Technologies
The panel took place on Thursday 5 November, from 11:00 to 12:15, in the Alfons Roig Auditorium of the Faculty of Fine Arts. A conversation about how extended reality and innovation can help close divides instead of opening them.

On the panel:
- Álvaro Monzón, CEO and co-founder of DeuSens.
- Guadalupe Molinari, PhD in Psychology and postdoctoral researcher at CIBERObn, member of the IPSITEC (Universitat de València) and LABPSITEC (Universitat Jaume I) research groups, which study the use of virtual reality and digital technologies in psychological assessment and treatment.
- Javier Campos, CEO of VorTX and president of AVRE, the Valencian Extended Reality Association, who moderated the conversation.

It was a pleasure to share the conversation with a researcher who measures the effect of these technologies on people, and with someone who drives the Valencian XR ecosystem through AVRE.
Our experience area in the Digital Jove XR Gallery
While the panel was on, we had our own space in the Sala Azul, turned into the XR Gallery. Throughout the morning, our technician Sergio Monrabal helped attendees try five experiences:

- VR Down (Meta Quest 3). Virtual and mixed reality that helps people with Down syndrome practise everyday challenges with confidence and autonomy, developed with Down España and Fundación VASS.
- Integrity Simulator (Meta Quest 3). An eVTOL flight simulator, an electric vertical take-off aircraft, over the city of Barcelona.
- Tower Defense (Meta Quest 3). The virtual reality game we created for ESET Spain to draw attendees to its events and capture leads.
- San Juan de la Peña (Pico 4). The Monastery’s immersive hub, with virtual reality, augmented reality routes and AI avatars.
- Face Mirror IA (laptop and monitor). The generative AI photocall we bring to our events: it turns every visitor into the star of a movie poster, using the same technology we developed for UCI Cinemas.

Trying it first-hand changes the conversation: many of the questions raised on a panel are answered in two minutes with a headset on.
Why accessibility matters in XR
Extended reality can open doors or close them. Well designed, it lets people learn by doing, rehearse without risk and visit places not everyone can reach. Poorly designed, it stays in the hands of a few.

VR Down is the best example of what we stand for: an experience designed from the start with and for the people who will use it. That is why we are glad that forums like Digital Jove put accessibility at the centre of the conversation about immersive technologies.
Thanks to Fernando Carrión and the whole Digital Jove team for inviting us, to Guadalupe Molinari and Javier Campos for the conversation, and to everyone who came by to try our experiences.
Photos: Digital Jove and DeuSens.
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